Understable distance drivers turn more than they fade, which helps players who aren't yet generating full driver arm speed still get the disc turning and covering ground instead of stalling out. These three all carry a turn of -2 or steeper while keeping fade low, for a reliable turnover flight.
A steep -3 turn at a moderate speed 10 makes this one of the easiest distance drivers to get flipping over and running out, even at lower power.
High glide alongside a strong turn keeps this disc airborne through the turnover phase, adding extra distance once it's flying flat.
A slightly gentler turn than the other two, with a touch more fade – a good next step once a stronger turnover disc starts flying too flippy.