Distance Driver · Overstable vs Stable
The Dynamic Discs Sheriff (13/5/-1/+2) and Kastaplast Grym (OOP) (13/5/-2/+2) are both distance drivers, and they fly very similarly.
Both are speed 13, so neither needs more power than the other to reach its flight. The Sheriff is the more overstable of the two (stability +1 vs 0), so it fights wind and finishes harder to the left, while the Grym (OOP) flies straighter or turns more. Both land at a similar estimated maximum distance (about 139 m).
Choose the Sheriff when you need to fight wind, throw forehand, or want a dependable finishing hook. Reach for the Grym (OOP) when you want a straighter line, an easier turnover, or more help at a lower arm speed.
Both are speed 13, so neither needs more power than the other to reach its flight. The Sheriff is the more overstable of the two (stability +1 vs 0), so it fights wind and finishes harder to the left, while the Grym (OOP) flies straighter or turns more.
The Sheriff is more overstable and finishes harder to the left; the Grym (OOP) flies straighter or turns more easily.