Home / Compare / Dynamic Discs Sheriff vs Kastaplast Grym (OOP)

Dynamic Discs SheriffVSKastaplast Grym (OOP)

Distance Driver  ·  Overstable vs Stable

Dynamic Discs Sheriff

Speed13
Glide5
Turn-1
Fade+2
VS

Kastaplast Grym (OOP)

Speed13
Glide5
Turn-2
Fade+2

The Dynamic Discs Sheriff (13/5/-1/+2) and Kastaplast Grym (OOP) (13/5/-2/+2) are both distance drivers, and they fly very similarly.

How they compare

Both are speed 13, so neither needs more power than the other to reach its flight. The Sheriff is the more overstable of the two (stability +1 vs 0), so it fights wind and finishes harder to the left, while the Grym (OOP) flies straighter or turns more. Both land at a similar estimated maximum distance (about 139 m).

Which should you choose?

Choose the Sheriff when you need to fight wind, throw forehand, or want a dependable finishing hook. Reach for the Grym (OOP) when you want a straighter line, an easier turnover, or more help at a lower arm speed.

FAQ

What's the difference between the Sheriff and the Grym (OOP)?

Both are speed 13, so neither needs more power than the other to reach its flight. The Sheriff is the more overstable of the two (stability +1 vs 0), so it fights wind and finishes harder to the left, while the Grym (OOP) flies straighter or turns more.

Which is more overstable, the Sheriff or the Grym (OOP)?

The Sheriff is more overstable and finishes harder to the left; the Grym (OOP) flies straighter or turns more easily.

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